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- Real-time strategy game
- Player interaction, with and without information technology, targets full-spectrum inter-personal and inter-agency skills
- Adaptable for different learning objectives
- Fully on-site
- All soft-copy materials and data files supplied
- Utilizes available hardware
- All-paper version available
- See-all debriefing and review tools
- Objective performance data and anonymous peer review
The Peacekeeping Mission Simulation is a multi-sided real-time human-digital simulation of a multinational disaster assistance
mission, covering short-term disaster recovery and medium-term reconstruction. This is not a combat simulation and no military
knowledge is required.
Based on real events, the simulation is set in Bosnia in December 1995, immediately after an atrocity has displaced an unknown
number of persons from their homes into a hostile environment. Players can choose to play indigenous units, internatonal institutions,
aid organizations, military units, or press agencies. Players interact with the simulation via geographical imaging software,
radios, and face-to-face.
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Rebecca Washenberger, "Wharton first annual peacekeeping mission," Wharton Journal, 11 February 2002
Miriam Hill, "To learn to lead, Wharton students travel far from the classroom," Philadelphia Inquirer, 17 February 2002
Tom Hale, "Keeping the peace," Princeton Alumni Weekly, 5 November 2003
"Crisis simulation sharpens business leadership techniques," MIT Tech Talk, 8 December 2004
"MIT Sloan experts take a hard look at the leadership of relief efforts," MIT Newsroom, November 2005
Peacekeeping Simulation external site
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